Just remember to disable Windows Ink anywhere you can. Fantastic! Just what I’d expect from Adobe! Sarcasm aside, I knew that I had to go through all the Windows 10 Pen and Tablet and Touch settings, to try and disable that insidious circle icon that appears whenever you start drawing. As I started painting with my Wacom tablet, I noticed immediate unresponsiveness. The first thing I did was click on the “Expert” link at the top, and my mind was eased a little bit, as I got back a number of controls and menus. PSE2018 still has that annoying eLive/Quick/Guided/Expert menu bar that occupies valuable vertical real estate, and I doubt Adobe is planning to make this collapsable or movable any time soon. The interface is significantly more basic than previous iterations. Once I fired up PSE2018, I was immediately reminded that this program is for the novice-intermediate photographers, scrapbookers, and other such hobbyists. On top of that, I’ve never been too knowledgeable about Photoshop’s plethora of brushes, so I’ve only really stuck with the basic tools. I get by with doing game development artwork with PSE, yet I still miss the pen tools in PS. I used to play around with an old copy of Photoshop 6.0, before Elements was a thing, so I’m fairly comfortable with the user experience. Well, it’s lighter, less powerful version, at least. But with PS being the industry leader, blah blah blah, I have stuck with the brand. I’ve never really been completely happy with the results I got out of PSE. Also, it is in the same price range as the other tools, so that’s the reason I have it in consideration here. As such, it will continue to be my all-in-one graphics tool, but not necessarily my favorite. Regardless, I’ve used it as my primary paint tool throughout Horde Rush development. In all fairness, of the tools I’m comparing, PSE is definitely a photo editing tool, and not really meant to be a paint tool. Since I’m using an old version of PSE, I decided I’ll update to the latest version for a fraction of the original price. The only reason why I jumped onto PSE2018 (and this entire research project for that matter!) is because Adobe had it on sale. These are pretty much my early impressions, and nothing more. Unlike other review articles, I spent the most time with the tools that continued to vibe with me, and only spent as much time as I wanted with the other tools until I was unsatisfied with the experience. With some of the tools I mention here, I went through the entire process, from sketches, inks, to paint and background, using the hero character in Horde Rush as the subject. And when I look at some AAA art from games like Warcraft (or anything from Blizzard for that matter), indie art like Bastion, Pinstripe, and Cuphead, and basically, ANYTHING on ArtStation, I can’t help but feel like I’m missing something well, besides my lack of practice and experience in the last decade or so. That said, I’m not a fan of the results I generated, overall. When you’re a starting indie developer, you typically need to go with what you know rather than spend hours or days trying to learn something. For Horde Rush and parts of Number Crunchers, Adobe Photoshop Elements 9 (PSE9) and Paint.NET were my tools of choice, because I was most familiar with them, and I already had a license for PSE9. Since my last entry, in which I found myself at a development crossroads, I’ve taken some time to explore different paint tools.
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